Update 3.14 Creature Review
- Eduardo
- Jun 13
- 2 min read

So, this is going to be a very quick article. Like VERY QUICK. The notes were two pages long. No buffs, no new mechanics, and no QoL changes (yet). So, let’s get into the new patch.
NEW CREATURES
TITANOSAURUS (Epic)

Stats:
HP: 4800
Attack: 1250
Speed: 100
Armor: 30%
Crit Chance: 5%
Critical Multiplier: 125%
Resistances:
50% Stun
50% Pin
50% Distraction
100% Vulnerability
75% Armor Reduction
Moves:
Shielded Heavy Strike
Intimidating Stance: Priority. Self: Increase attack and armor 50% 2 turns 4 attacks. Cleanse. Target highest attack: Reduce healing 50% 2 turns. Cooldown 2
Tail Whip: Lowest hp: Reduce armor 25% 2 turns 2 attacks. Attack 1.5. Impose vulnerability 2 turns 2 attacks. Cooldown 1. Delay 1.
Decelerating Counter
No Escape
Titanosaurus has some good stats and a decent kit. It is now the slowest creature in the game that is not an Omega. However, despite the solid stats, I don’t think it will hold up in an overall Epic meta. Gigantspinosaurus is right there. It is less susceptible to Dimodactylus, but it lacks the staying power that many other Epics have. And with the delay on tail whip, which is its main attack and form of speed control that doesn’t require getting hit. It’s not bad, but because the Epic meta is so power crept, Titanosaurus will struggle to make an impact.
TITANOTOR (Legendary)

Stats:
HP: 5100
Attack: 1600
Speed: 102
Armor: 30%
Crit Chance: 15%
Critical Multiplier: 125%
Resistances:
50% Stun
50% Pin
100% Distraction
100% Vulnerability
50% Bleed
Moves:
Instant Resilient Strike
Intimidating Stance
Earth Shaking Stomp: Lowest hp: Reduce armor 50% 2 turns 2 attacks. Attack 1.5. 100% chance to stun. Cooldown 2
Fierce Devouring Rampage
Alert Showdown
Counter Power Heal (6%)
Titanotor I have more faith in, but not as much. Combining Giganotosaurus with Titanosaurus has made a decent hybrid that definitely has a shot, but with the highly power crept meta, it might struggle to make an impact. Stomp is a decent move, but with stun immunity everywhere and without no escape, Titanotor needs to rely on showdown to trap stuff. I do see this Legendary having success, but it, like Titanosaurus, won’t be a top meta pick. Disappointing for the first two Rebirth-related creatures to be just OK and not as impactful.
FINAL THOUGHTS
So, that’s it. The datamined Isle of Trials is teased at the end of the notes as well, but that’s the only other thing that is here. It seems like this is a throwaway patch, but there’s 100% more. With Rebirth on the way, I’m not surprised if more and more creatures related to the movie drop closer to the release date. But yeah, that’s kinda it. I wish I had more to say but I don’t. Have a good one!
Ed
Do we think that “isle of trials” is a mode? If so, is it likely to replace Isla events??
I really wanted the creature updates in this one, they did something last update but I was hoping for the big reworks of 20 creatures from the past, bugs fixed were nice I guess, very cryptic message on the isle of trails, excited for that. I'm sure there will be more creatures to come, though the rest are all uniques or apex, from leaks I've seen. I think titanpsuarus is pretty decent, not amazing but can put up a fight, and tinator is definitely better and got some nice things going on but not op. Overall, kind of dissappo8nting but should get better evaluation quick.
Both of these were kinda bummers. I wanted to see Titanosaurus get the nodosaurus and wall off anything that can’t smash through. I wanted to see Titanotor have a 150% crit damage and Critical Obstruction in addition to crazy damage and wall-off mechanics. But no, we got canned green beans and stale rolls
Also dakotacurus when
I’m personally not a fan of this update as of now because it just added two creatures, fixed some bugs, and was overall just a teaser for the isle of trials. I get that it’s a big new thing but even for isla events we got more information on it rather than just saying that it will be arriving.