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Jurassic World Alive Reworks by Ed (Pt 1)

  • Writer: Eduardo
    Eduardo
  • May 7
  • 14 min read

Cards detailing dinosaur abilities on a blue background. Text: "Jurassic World Alive Reworks (Pt 1) According to ED," logo below.
JWA Reworks by Ed

Howdy everyone! I know I did that survey on some creatures that could use some reworks. Those aren't here. I have it finished but I am going to release it later down the line. While those were going on, I kind of went on a long tangent and now I have a ton of other reworks here. Normally when I do these reworks, I have a set goal in mind. I want a creature to handle x, y, and z while being kept in check by a, b, and c while also giving it an identity. So let's jump right in! 

Stegosaurus game stats card with image, abilities, and resistances. Features include Instant Decelerating Precision and Thagomizer.
Stegosaurus Rework by Ed

Let’s start off strong with a classic. Despite being one of the most popular dinosaurs of all time and a fan favorite in the franchise, Stegosaurus is trash in the actual game, even among common standards. There is no point to it when three of the top five commons are powerhouse resilients in Iguanodon, Plateosaurus, and Euoplocephalus. And after that, Brontotherium, Triceratops gen 2, and Glyptodon all are great options with lesser options like Lythronax and Apatosaurus still outperforming it, with Apatosaurus being basically an upgrade. So, let's do a quick and easy fix that’ll allow Stegosaurus to stand out from the rest. Thagomizer is a strong move, and that’s what I want it to have. It’s literally Stegosaurus, the creature with a Thagomizer. This allows Stegosaurus to actually do good damage and remove the dodge from Iguanodon and the dodge on Diplocaulus. Next up, the counter, which does what it says, and cleanses all negative effects. You can’t play any games with Stegosaurus. You can only brute force your way through. And finally, Instant Decelerating Precision allows Stegosaurus to gain some priority, which comes in handy when facing down a particular Omega. Sinraptor will be a menace if it is unleashed in a common format, and so with these changes, Stegosaurus should be able to take both it and Yutyrannus on while losing to the likes of Allosaurus, Dimetrodon gen 2, and Euoplocephalus.

Image of Tarbosaurus stats from a game. Includes health, attack, speed, and armor details. Abilities like Fierce Strike and Intimidation Impact shown.
Tarbosaurus Rework by Ed

Only two Commons today. Two more will be featured when the rework article related to my poll is released. Tarbosaurus isn’t as detailed as Stegosaurus, and that’s because I hate its kit. Many of the creatures seen here today will just be small changes. These changes may actually give these creatures a shot because they just fall short or, in the case of Tarbosaurus, are too similar to something that is just better. Tarbosaurus is a worse Allosaurus. So, with this new Intimidating Impact, it should be able to tank hits better and deal with some cunnings that Allosaurus cannot work around.











Diplocaulus Gen 2 profile with abilities like Instant Cunning Strike, Distracting Impact. Stats and resistances listed. Dark background.
Diplocaulus Gen2 Rework by Ed

Diplocaulus gen 2 is outclassed by its Common counterpart, so let’s give it an identity in the rare format. First, we’ll also give it instant cunning strike to work around Yutyrannus, but then we can give it another move to help it deal with Nodosaurus. I made an instant version of nullifying impact with a delay to not be a direct upgrade. Now Diplocaulus can nullify those shields away from Nodosaurus while also doing what a cunning does best. Finally, some stats and resistance buffs are needed to complete this rare. While it doesn’t win vs Nodosaurus, it shouldn’t be walled either.




















Image of a dinosaur-themed character card for "Skorpiovenator" with abilities, stats, and resistances. Colorful icons and detailed text.
Skorpiovenator Rework by Ed

Next up is a very disappointing Rare cunning that, despite being a newer creature to the roster, is garbage. Skorpiovenator has a decent kit, but it’s so slow that it doesn’t get to make use of it. So, this is where swap in critical ambush comes into play. With this, it can outspeed everything that doesn’t have a speed boost of their own and start to go to work distracting opponents while also reducing their armor in the process. And like many cunnings, it too should also have distraction resistance. This all comes into play when Sinraptor is around. When you pair the counter with its cunning moves, Skorpiovenator can handle Sinraptor pretty well as it doesn’t have distraction resistance in a rare format.























Spinosaurus game card with stats and abilities shown. Features include 4200 health, 1400 damage, various resistances, and attack moves. Dark background.
Spinosaurus Rework by Ed

Like Stegosaurus, Spinosaurus is another icon of the franchise left behind. In fact, unlike Stegosaurus, Spinosaurus really came into the spotlight thanks to Jurassic Park III. And unlike many new additions to the film franchise, the Spinosaurus had this aura about it that made it feel like a threat. The phone ring, the different roar, and the fact that it was semiaquatic added so much to what it could do. So it’s a shame that it is in this spot. So I took some ideas from my last rework article with Spinosaurus gen 2 and gave it that delayed wounding rampage, which especially helps vs Nodosaurus, who cannot cleanse the bleed as well as Wuerhosaurus. I didn’t want to give it killer instinct like I did with its Epic counterpart, so I opted for a priority devouring wound (which has an extra cooldown turn to compensate for the priority). This also helps it out vs frailer Yutyrannus and Sinraptor as well as allowing it to revenge kill. And to top it off, some resistances are needed, and I felt pin and bleed fit best.








Game card for a Therizinosaurus with stats, abilities like Instant Cunning Strike, and resistances. Features bold text and icons.
Therizinosaurus Rework by Ed

Jurassic World: Dominion was garbage. I try to give it every benefit of the doubt and can see what they were trying to make. They wanted a film about dinosaurs in the modern world. This is a great idea and I think it is absolutely nailed in Jurassic World: Chaos Theory, which is essentially the kid-ified version of the franchise. And while the budget isn’t stated, based off your average 150,000 dollars per episode, I would say the total budget is no more than 4.5 million dollars. This is about 2% of the film’s budget, and yet it is so much better. Miles better, which is depressing. Dominion was an unfinished movie that consisted mostly of chase scenes and nostalgia bait. But there was one thing that made the film enjoyable. One dinosaur stole the show and made up for my ticket. The Therizinosaurus, like the Spinosaurus mentioned prior had presence and completely stole the show whenever it made an appearance. And to see the best part of the film left behind is something I cannot allow. So I decided to start with a bit of a stat buff. And since Omegas weren’t around when Therizinosaurus was introduced, it never really needed turn 1 priority. Now it does need it with Yutyrannus and Sinraptor. And its alert precise rampage was never all that good honestly, as you’re basically dead when you’re at 33% hp, so I made it priority at 50% while also hitting through flocks and making it available turn 1, thus giving Therizinosaurus another option when revenge killing.

Game screen showing a dinosaur named Blue with stats and abilities. Includes images of Charlie and Delta, and detailed attack descriptions.
Blue Rework by Ed

Let’s keep the ball rolling with more film stars that are left in the dust. Blue is the face of Jurassic World basically. Will she appear in Jurassic World: Rebirth? I don’t know. However, one thing is certain, and it’s that she is terrible in game. She was the first nonhybrid below the Legendary rarity to receive four moves, but it might as well be three still as pack-backed pounce is terrible. It’s honestly one of the worst moves in the game and there is little reason to use it. Heck there isn’t even a new animation for it either, which makes the move worthless. So based off the name, I decided to add features from her pack mates and make this move actually good. You can increase attack from Charlie and crit chance from Echo. Then you also get nullification from Delta. I originally had nullification before the attack, but when tanks like Ankylosaurus started to go down to this, I decided to do it after attacking. The instant attack is just a better impact with dodge and this paired with clever counter can help Blue get a better jump on things.
















Ovilophosaurus creature stats card with abilities and resistances. Includes images of ingredients, vibrant colors, and detailed text sections.
Ovilophosaurus Rework by Ed

Now I said I normally have an end goal in mind when doing many of these reworks. Like maybe I want to make something to counter Rativates in an epic format. But other times, I just go for it, because while sometimes clever moves and stat adjustments could make the difference, raw stats and output can also go a long way. This is what this Ovilophosaurus rework does. I made it like many other Oviraptorids and increased the critical multiplier to 150% and then added the minor critical counter from Grylenken to help it snowball. The group attacks help it hit Pulmonoscorpios and other flocks while instant devious strike saves it from Yutyrannus. The hp buff is also not specific, but 2850 is way too low these days.





















Koolasuchus game stats card with abilities like Cunning Strike and Sundering Distracting Impact. Includes colorful icons and text details.
Koolasuchus Rework by Ed

Koolasuchus was a garbage epic before it got its buff not too long ago. It had nothing going for it, and if it got the new dodge impact and stat buff it received, it would still be pretty bad. The only thing that really stands out about Koolasuchus is the on escape ability, which is probably the best on escape ability in the game. Cheat death is usually one turn, but this lasts for two while also granting Koolasuchus cloak on escape essentially. However, even with this, it still isn’t amazing. I want to be very careful with cheat death as it’s pretty strong, so I only increased the attack a little and made Koolasuchus a more threatening closer. I also gave it nullifying counter like Skoolasaurus as well as sundering distracting impact as the move helps it more vs tanks. It still won’t take over the Epic format, but it can actually wriggle its way into the meta.
















Scaphotator Rework By Ed
Scaphotator Rework By Ed

Now originally, when Scaphotator was going to get a buff, Jam City sent me an idea for said buff. I told them it stunk. What I am showing you is something I whipped up that was sent in to them but not the final product, which is garbage by the way. It tried to be a Dimodactylus that can heal and distract, but it sucks at tanking hits and making sure the bleed sticks. For starters, Scaphognathus has no escape, so slap that on there. Next up, buff that hp stat because it’s too low for what Scaphotator wants to do. After that, give it Greater Emergency Heal because, again, Scaphognathus has it, so why is Scaphotator getting a worse move? The counter isn’t going to help Scaphotator out all that much, so swap it for something useful, like poisonous counter to really rack up the bleed. And then, rather than making Scaphotator a knockoff Dimodactylus, get rid of cleansing swoop for dispersed fierce impact. And when you up the attack just a little bit to match Diplotator’s attack stat, you should have something that can swap in and take out Gigantspinosaurus every time. It can also deal good damage to tanky resilients while also dealing with fierce like Pulmonoscorpios pretty well.












Scorpios Rex Gen 2 Rework by Ed
Scorpios Rex Gen 2 Rework by Ed

Scorpios Rex gen 2 has fallen off quite a bit, and I would like to see it brought back. I made it similar to Skorpiodactylus as a cunning that can swap in and run away after one turn on the field, which is very doable thanks to quill impact allowing it that one turn. In case it wanted to stay on the field, I upgraded its fierce impact to include cunning attributes in order to hit a potential Dimodactylus swap. With the new resistances, it makes swapping on threats like Dimodactylus or the 93 Rex a lot easier while also not getting hit too hard by their negative effects. And to keep it a runner, distraction was added to make sure whatever comes in can better tank the hit while also allowing Scorpios Rex gen 2 to get out without becoming too exposed.
























Spinotahraptor Rework by Ed
Spinotahraptor Rework by Ed

So with Spinotahraptor, I didn’t want to do too much. I decided to give it a burst option in fierce critical impact while also increasing its critical multiplier to make this damage really stick. I also reworked gashing wound to now reduce armor and deal a bit more damage, which definitely helps this Epic get around many creatures boosting their armor like Dimodactylus when its impact is on cooldown. You can easily trade with Gigantspinosaurus and also deny it from swapping in. In boosted environments, Brunette should also be up for grabs as well.

























Ankyntrosaurus Rework by Ed
Ankyntrosaurus Rework by Ed

Sometimes, you don’t need all that much to make something actually pretty viable. Let’s look at Ankyntrosaurus. Now it may look like that all you need here is thagomizer, and while it may seem like what I wanted to do, it is really there to help avoid infinite mirror matches with itself and Parasaur Lux. In actuality, what’s really needed is the extra 200 attack. You can now take the Doe out in one hit. I also threw in instant taunting bulwark for two reasons. While I know Trykosaurus got it before Ankylosaurus, I find it weird that Ankyntrosaurus loses it, then regains it when it hybridizes. Second, instant invincibility taunt sucks. Even in raids and definitely in brawl I would say this move is just an upgrade.
























Entelomoth Rework by Ed
Entelomoth Rework by Ed

Going along with minimal buffs, I have Entelomoth. Now Entelomoth was almost there. It was so close. But I feel it just falls short. Now you could give it group shattering trample for it'simpact, and that would be an improvement for sure, but I feel like you can do something even simpler. I just increased the hp a bit to 4800 and gave it vulnerability immunity. That's it. Now this build loses vs the Doe, Angel, and for sure Rebel. But there's one creature that I've specifically calculated for that can be infuriating to face: Olorotitan. Now when you train Olorotitan, you want to invest in 2 stats first and foremost: attack and hp. Speed is another investment that can be nice for the mirror as well. But armor isn't a priority, and with a maximum critical hit chance at 10% and the critical multiplier capped at 125%, there is little point in worrying about it to the point where most max trained Olorotitan have a 0% critical hit chance. And, with that in mind, Entelomoth, with the counter, can strike then rampage while also living a rampage plus a counter. With the armor it has and the new immunity, Entelomoth will always live a maximum attack Olorotitan on turn 1. Seeing as Olorotitan likes to lead, this could make Entelomoth a potent lead as Rebel and the Doe hate leading into Olorotitan while Angel is used for setup. Could you add group shattering trample? Yes.  Would it make it better? Absolutely. Is it needed at the end of the day? I wouldn't say so.



Eremoceros Rework by Ed
Eremoceros Rework by Ed


So Eremoceros was buffed not too long ago in order to coincide with the release of Eremocanis, but unlike Eremocanis, who became a meta staple, Eremoceros did not get the same treatment. Camouflaged dig in is a good move, but superiority impact is not. So, I gave it slothful vulnerable impact to work around all the shields and armor that is becoming more and more popular in the legendary format. Next, I added Australotitan’s distracting vulnerability counter to really punish those creatures who lack vulnerability resistance and to allow Eremoceros to hit threats like the Doe really hard while also soaking hits from fierce like Rexy. Finally, the last important ingredient is stun resistance to allow Eremoceros to not get shut down by Spinoceratops. I also then threw on swap in heal from Eucladoceros because why not.























Megistocurus Rework by Ed
Megistocurus Rework by Ed

Megistocurus is a legendary that is pretty forgotten, especially when Doedicurus has another line that is far more powerful and worth the investment. And with Megistotherium’s buff, Megistocurus falls into the group of hybrids that are worse than at least one of their components. So, let’s change that. First, revenge berserk devastation is a must for this and will allow it to close out a game pretty easily. But unlike Megistotherium, who is completely trapped, I added dig in to get Megistocurus out of that sticky situation. And with dig in, you can also swap in and out.




























Skoolasaurus Rework by Ed
Skoolasaurus Rework by Ed

Skoolasaurus was nerfed for some reason when they made group distracting rampage worse by hiding it behind a delay. This makes the Rexy matchup far worse and other top threats like the Buck can take advantage of this delay. So for starters, I made it available right away again (shadow Dakotaraptor buff). As for the new move, group taunting bulwark strike, this helps it out more in brawl while also allowing Skoolasaurus to soak up a maternal roar from the Doe much better. This won’t make Skoolasaurus a top pick, but it will fare far better.


























Scorpios Rex Rework by Ed
Scorpios Rex Rework by Ed

Scorpios Rex is a legendary that is really outdated. It hasn’t seen any change since its release, and despite being a top legendary when it was released, it is far from that, taking a back seat to many newcomers. Heck, the Becklespinax twins, which weren’t too relevant to Chaos Theory’s plot, are far better than Scorpios Rex, which an entire season revolved around. Not to mention the twins are Epics and Scorpios Rex is a Legendary. Now I have Scorpios Rex at level 30 and max boosted, so I may know a thing or two about this Legendary. My biggest gripe is that you cannot use your lethal quill shot on the first turn. That will change, as will the move itself. I upped the damage and bleed to make Scorpios Rex a lethal threat that can either try to gain a speed advantage with camouflage or just fire off the quills right away and either trade or gain the advantage. And before you say this is too much, remember that there are far worse offenders like how the Doe can fire off a group shattering 4375 attack right away with 75% distraction resistance. But back to Scorpios Rex, this allows it to hit both fierce and resilients pretty hard (or just trade with them). As for cunnings, I upped the distraction resistance to better deal with them. And since Scorpios Rex was introduced before devouring abilities, I thought that cunning rampage devour was the perfect move to suit this cunning-fierce Legendary. And finally, to make sure you don’t get wrecked by the Doe, I upped the speed to 123. This also lets you speedtie Tarbognathus and Thylaconyx, which are still very real threats in the Legendary meta, especially if the Tyrannosaurs and Spinoceratops twins are removed from a format.

Erlidominus Rework by Ed
Erlidominus Rework by Ed


For Erlidominus, I honestly made this on the fly and made it short and sweet. You hit hard and deal bigger damage while also being able to hit through armor. Unfortunately being a pure cunning doesn't cut it all too much and if you can't do something like Nominrex, then it won't work. But with this Erlidominus won't get shut down as easily and become one of, if not THE scariest revenge killers in the game. Once you set up, even Ampelorex and Mastodontosaurus have to respect you. How can you beat it? Just time what it wants to do. You can swap in on a rampage after the impact is down with Ampelorex, or even current Stygidaryx if you’re wild (spoilers for the final rework). Using a flock is also a good idea seeing as nothing is a group move. As for turn one? Gigantsponoceratops, Arctocanis, and Protonodon will take it on.































Stygidaryx Rework by Ed
Stygidaryx Rework by Ed

Finally, we’ll end on a big one. Stygidaryx is a unique that's rarely seen play. It's had brief moments, but that's it. It's never been a true threat. I think this buff is something that can help this Unique soar. For starters, let's just increase the attack. The stats aren't bad, but some attack is nice. Next let's increase the resistances because just bleed and pin immunity aren't going to cut it. Finally, the kit. I kept the swap and no escape, but precise shattering counter lets it still get around dodge, but like Darwezopterus, now it can get past shields too. Next, I wanted to include a better shield move, and I know just the place to find one of those. Grypolyth has been seeing success with the buff it got a while back, and Stygidaryx could use some shields and even MORE bleed, so let’s just slap on ferocious defense. I then wanted to do something else other than merciless alert. I went with stunning wounding impact from Dracos Intrepidus because if Stygimoloch gen 2 had a third ability, it would probably involve stun. This way, Stygidarex can swap in and take on the top 4 uniques: Ampelorex, Tyrannodactylus, Protonodon, and Concatosaurus. Ampelorex is especially important as there's nothing in the game, let alone the unique format, that can swap in on it and take it on. Now, something like this does need checks, and there are a few that exist. Dracovenator, Magnapyritor, and even things like Giganyx can take it on pretty safely, with Giganyx being able to win with 100% hp.








* Note that all of these Reworks were done on the JWA Toolbox website: Jurassic World Alive | Paleo.GG


I hope you enjoyed these reworks. Again, I have the survey winners ready to go. I would also like to release a few other things beforehand as to not pump out the same stuff over and over.

Thank you for reading and have a good day. - Ed



21件のコメント

5つ星のうち0と評価されています。
まだ評価がありません

評価を追加
ゲスト
5月10日
5つ星のうち4と評価されています。

Hey how is this new creature concept I made?


Moroscoatlus

Rarity: Legendary

Class: FIERCE RESILIENT

Ingredients: Moros + Quetzalcoatlus Gen 2


Stats

Health: 3850

Attack: 1150

Speed: 119

Armor: 10%

Crit chance: 20%

Crit multiplier: 125%


Abilities

Instant Ferocious Shielded Heal - Don't think too hard on what this does


Challenging Alert Impact


Stubborn Screech: Priority. Target Highest HP: Attack 1x, bypassing armor. DoT 15% for 3 turns. Reduce Healing 20% 2 turns.

Self: 75% to dodge 50% damage 2 turns 4 attacks. Cooldown 2.


Resilient Group Rampage


Counter Devouring Cleanse: Basically just Fierce Devouring Cleanse but its a counter


Swap In Invincible Heal


Resistances

100% Slow resistance

100% Taunt resistance

75% DoT resistance

50% Stun resistance

33% Pin resistance


いいね!
Eduardo
Eduardo
5月10日
返信先

Sounds ok. May struggle with the Rex couple existing with the Spinoceratops twins. But not bad

いいね!

Eremacromaraptor
5月09日
5つ星のうち5と評価されています。

Great buffs for the most part here, I loved pretty much all of them, especially spinatoraptor, think that blues is a bit tad bit op but with being a cunning resilient, well most of them just wall her out and it was a needed buff anyways, glad the nullify come after attack. Spinosaurus is also a bit too much, with the priority move, I would just make it devour heal by less, so that it doesn't regain too much hp. The only one I have qualms with is Erlidominus. I get that its movest is outdated, but I think it's for the better. It's cirt stat and cloak ability paired with its speed and damage is just hard to talk…

いいね!
Eremacromaraptor
5月13日
返信先

Alr thx for clarifying

いいね!

ゲスト
5月08日
5つ星のうち5と評価されています。

So no apex buffs?


(Wouldnt mind if all of that will come in another seperate article)


Edit: I forgot this is pt 1

編集済み
いいね!
Eduardo
Eduardo
5月08日
返信先

Yeah. However, when it comes to Apex creatures, especially the raid ones, I'm hesitant for many of the points explained in the one article IDGT released a while back on them

いいね!

TheLania
5月08日
5つ星のうち5と評価されています。

You disrespected my boy megistocurus 💀

いいね!
Eduardo
Eduardo
5月23日
返信先

Now that can be spooky

いいね!

コメントが削除されました。
Eduardo
Eduardo
5月10日
返信先

Ok, for starters, if you read the article, you'd see that I made notes of the checks and balances each of these creatures had in said article. Second, how so? Saying they're overpowered without going in detail means nothing to me or anyone unless details are included

いいね!
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